Earning Attention

Links, news and thoughts on how marketers can leverage new and emerging media 
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Crisp Wireless launches new mobile ad placement technology, supports rich media

Lots of publishers and third parties have been experimenting with different rich media ad formats for smartphones. Crisp has entered the fray with a compelling unit that seems to strike a good balance between exposure for the advertiser and user experience. I especially like how it can be configured to disappear while scrolling to prevent accidental clicks, and the expanding menu is a nice touch.

With the launch of the iPad, this and other smartphone rich media units become much more important. Lack of Flash support will limit an advertiser's ability to deploy their existing Flash-based rich media units. These formats that were born for smartphones can easily be adapted for the iPad, and may well be key to early ad success on the platform.

Press release here.

 

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Filed under  //   mobile   rich media   smartphone  

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The real reason Google bought AdMob?

Goggle’s recent purchase of AdMob for $750 million sent a clear signal that big players are getting serious about mobile advertising. As I wrote recently in ClickZ, despite the beginnings of mobile consolidation and the rich investment the giant made, it may be premature to declare 2009 “the year of mobile.”

Google bought AdMob for a lot of reasons. AdMob is a clear leader in the mobile ad space, which is projected to finish 2009 at $416 million, a growth rate of 30% YOY according to eMarketer. The purchase fits in to what seems to be Google’s expansion plans for both CPC text link media and display inventory. Etc., etc. The investment makes sense from a bunch of different angles.

But here’s one that I haven’t seen many people talk about: as of August 2009 the iPhone made up 40% of the ad requests across AdMob’s network. They serve ads into a bunch of popular iPhone applications as well as a wide variety of mobile web sites. That is a treasure trove of consumer behavior data that Google can use to fuel future developments in Android, the Android Market, AND with the rumored Google-branded phone. Combine AdMob’s iPhone data with Google’s own application data and insights from Google services like Google Analytics, Google Maps, and many other popular Google web services accessed heavily by iPhone users, and suddenly Google has perhaps the clearest vision into what iPhone users are doing outside of Apple and AT&T.

Not a bad way for Google to keep an eye on what it likely views as the #1 competitor for it’s own mobile offerings.  

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Filed under  //   android   google   iphone   mobile  

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New ClickZ column posted today: mobile marketing's quagmire. Is it premature to declare 2009 "the year of mobile?"

as pointed out by Brian Morrissey at Adweek, in the wake of Google's $750 million acquisition of AdMob, everyone is running around declaring 2009 "the year of mobile."

Mobile has a long way to go before it's all neat and tidy, but certain pieces of the ecosystem have become fairly mature and deserve serious consideration in the marketing mix. More at ClickZ.

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Filed under  //   mobile  

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Retailers need to encourage usage of mobile apps: Study - Mobile Marketer (via @lhamilton)

Retailers need to encourage usage of mobile apps: Study

January 23, 2009

Retailers need to encourage usage of mobile apps:

Shopping for an opinion

Great data here. I think the hidden insight here is that consumers are already doing things like price comparisons, checking reviews, etc. - even though NO ONE has really made that an easy, fast and elegant experience. There is a tremendous opportunity for retailers to solve that problem, make it simple, and OWN hearts and minds as a result. The consumer demand is clear.

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Filed under  //   in-store   mobile   retail  

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ShopSavvy Finally Comes To The iPhone - TechCrunch (via @shelly_palmer)

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Filed under  //   application   apps   iphone   mobile  

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PEW: Younger teens more likely to have portable gaming device than cell phone

Interesting finding, though perhaps not all that surprising.

Other interesting data in the study:
- 38% of ALL teens, regardless of cell phone ownership, text on a daily basis (and 76% of teen cell phone owners have ever sent a text message). This is relatively consistent with other numbers I've seen (Comscore reports 80% of cell phone subs age 13-17 have sent a text message).
- 77% of teens own a game console like an Xbox or a PlayStation
- 74% of teens own an iPod or mp3 player

Managing a marketing program across all these devices and platforms is already challenging; but fragmentation shows no sign of slowing down. That's why it's so important to be testing and experimenting now - it takes a good bit of trial and error to get it right.

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Filed under  //   mobile  

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Alternative coupon methods gaining ground

According to Scarborough Research, 8.6 million (or 8 percent) of U.S. households currently acquire coupons via text messages and/or email.

Sunday newspapers are still the most popular way households obtain coupons at 51 percent, followed by in-store coupons (35 percent), mail (31 percent), loyalty card programs (21 percent), in-store circulars (20 percent), weekday newspapers (17 percent), product packages (16 percent), magazines (15 percent) and Internet sites (7 percent).

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Filed under  //   mobile   retail  

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CHART OF THE DAY: Smartphone Sales To Beat PC Sales By 2011 (AAPL, MSFT)

Smartphone growth forecasted to go nutty by 2011.

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Filed under  //   mobile  

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